Dicey Operations


Why play these games?

These games are thought provoking and very engaging. They encourage discussion of place value, mental calculations and estimation, alongside valuable strategic mathematical thinking.

Resource Downloads

Instruction sheet
Operations grids / Scoring sheet

Possible approach

These games follow on from Nice and Nasty
They can be played with 1-6 die but ideally would be played with a decahedral 0-9 dice or a spinner (an interactive 10-sided spinner is available here).

Draw three copies of the addition grid on the board and ask for three pairs of volunteers to work at the front. Give each pair a dice. Explain that they are each trying to get as close to 1000 as possible and have to decide where to place each number after each throw of their dice.

When the game is over confirm who has won and briefly compare strategies.

Working in teams of two, set the students off on playing Game 1. Depending on your aims for the lesson, offer the simple or more complicated scoring system. Downloadable grid sheets are available here.

When appropriate, move onto the other games, clarifying the targets and scoring system for each. Encourage students to vary the targets.

Encourage students to justify their strategies to their partners.

Key questions

Why are some cells more significant than others?
How do you decide which targets are appropriate?
What are effective strategies for placing the numbers?

Possible extension

You may wish to move students on to Countdown and Countdown Fractions

Possible support

Simplify the calculations by using fewer cells in each game.

Perhaps provide students with number cards that they can move around the grid to consider different options.

Pupils who find estimation difficult could use calculators to check their estimates.

Choose the easiest scoring system or allow calculators for scoring the more difficult version.

Allow pairs of students to play against other pairs, so that they can support each other.