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  <resource>
  <id>7620</id>
  <path>/www/nrich/html/content/id/7620/</path>
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  <last_published>0000-00-00T00:00:00</last_published>
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&lt;mdoxml version=&quot;1.0&quot;&gt;&lt;p style=&quot;text-align: justify;&quot;&gt;Suppose a pitcher throws a ball in such a way that the distance between him and the ball is always increasing. It is given that the acceleration due to gravity is $g = 9.81 m/s^2$ and any air resistance is negligible.&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;mdo:image alt=&quot;&quot; src=&quot;http://upload.wikimedia.org/wikipedia/commons/2/25/Baseball_pitching_motion_2004.jpg&quot; style=&quot;width: 500px; height: 175px;&quot;&gt;&lt;/mdo:image&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt;First of all, draw an example throw which has this property, and draw another which doesn&amp;#39;t. Find conditions which are necessary to make such a throw.&lt;/p&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt;1) Does it depend on the angle at which the ball is thrown?&lt;/p&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt;2) Does it depend on the initial speed of the ball?&lt;/p&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt;3) How does your result change if the player is at different altitudes?&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;&lt;/mdoxml&gt;</indexXML>
  <solutionXML>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;mdoxml version=&quot;1.0&quot;&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;A simple example when such a throw happens: throw a ball horizontally.&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;margin-top: 0px; margin-right: auto; margin-bottom: 0px; margin-left: auto; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-family: Georgia, &amp;#39;Times New Roman&amp;#39;, Times, serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(255, 255, 255); width: 680px; color: rgb(34, 34, 34);&quot;&gt;
&lt;ul&gt;
&lt;li style=&quot;font-size: 12pt; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Throw a ball vertically up because when it falls down the distance is decreasing.&lt;/li&gt;
&lt;/ul&gt;
&lt;p style=&quot;font-size: 12pt; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;font-size: 12pt; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Suppose the acceleration of gravity is $g$ and initial speeds in horizontal and vertical directions are v&lt;sub&gt;x&lt;/sub&gt; and v&lt;sub&gt;y&lt;/sub&gt;. Lets write the equation of motion in horizontal and
vertical directions:&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$x(t) = v_x t$$&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$y(t) = v_y t - \frac{gt^2}{2}$$ where $t$ is the time and x, y are coordinates with $x = 0$ and $ y = 0$ for $t = 0$.&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;A square of the distance between the pitcher and the ball can be expressed as a function of time:&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$f(t) = x(t)^2 + y(t)^2$. Note that a distance is a positive number thus if the distance is always increasing so does the square of the distance. This means we want that a
derivative of $f(t)$ would be positive for all $t$.&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;Plug expressions of x and y into the function and calculate derivative with respect to $t$:&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$f(t) =  (v_x t)^2 + (v_y t - \frac{gt^2}{2})^2 = (v_x ^2 + v_y ^2)t^2 - g v_y t^3 + \frac{g^2 t^4}{4}$$&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$\frac{df(t)}{dt} = (v_x ^2 + v_y ^2)(2t) - (g v_y)(3t^2) + \frac{g^2}{4} (4t^3)$$&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;because in general if $$f(x) = Cx^{n}$$ where $C$ is a constant and $n$ any real number then $$\frac{df(x)}{dx} = Cnx^{n-1}$$&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;We want that $\frac{df(t)}{dt} &amp;gt; 0$ for all $t$&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$$t((v_x ^2 + v_y ^2)(2) - (g v_y)(3t) + \frac{g^2}{4} (4t^2)) &amp;gt; 0$$ which means that the discriminant of this quadratic equation must be negative (note that $t &amp;gt; 0$) $\therefore$&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$v_y^2 &amp;lt; 8v_x^2$ but $v_x, v_y &amp;gt; 0$. Thus, $\frac{v_y}{v_x} &amp;lt; 2 \sqrt{2}$. If the angle at which the ball is thrown is $\alpha$ then $tan(\alpha) = \frac{v_y}{v_x}$. Therefore, the only condition
for such a throw is that the angle at which the ball is thrown must be less than $tan^{-1}(2\sqrt(2)) =~ 70.5°$.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;1) It depends on an initial angle,  $\alpha &amp;lt; 70.5°$.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;2) It is not dependent on an initial speed of the ball.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;3) The condition is the same if we are in the Moon or in the Mars because it does not depend on the acceleration of gravity.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;To see why it is not dependent on an initial speed and an acceleration of gravity write the equation of motion in horizontal and vertical directions and get rid of time:&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$$y =x \frac{v_y}{v_x} - x^2 \frac{g}{2v_x^2}$$ Moreover, tan$(\alpha) =\frac{v_y}{v_x}$ and $v_x = v  $cos$(\alpha)$. We know that $sin^2 (\alpha) + cos^2 (\alpha) = 1$. Divide both sides by $cos^2 (\alpha)$
to get that $\frac{1}{cos^2 (\alpha)} = 1 + tan^2 (\alpha)$. Using these identities we get that &lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$$y =x tan(\alpha) - x^2 \frac{g}{2v^2} (1 + tan^2 (\alpha))$$. &lt;/p&gt;
&lt;ul&gt;
&lt;li style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Green graphs represent trajectories when we change an initial speed&lt;/li&gt;
&lt;li style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Violet graphs represent trajectories when we change an acceleration of gravity&lt;/li&gt;
&lt;li style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Different colors bold graphs represent trajectories when we change an initial angle&lt;/li&gt;
&lt;/ul&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;hr&gt;&lt;/hr&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;mdo:image alt=&quot;&quot; src=&quot;parabolasss.bmp&quot; style=&quot;width: 850px; height: 458px;&quot;&gt;&lt;/mdo:image&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;hr&gt;&lt;/hr&gt;&lt;/div&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt;We see that the shape of the parabola is the same if we change an initial speed or an acceleration of gravity.&lt;/p&gt;

&lt;/mdoxml&gt;</solutionXML>
  <noteXML>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;mdoxml version=&quot;1.0&quot;&gt;
&lt;p&gt;y&lt;/p&gt;

&lt;/mdoxml&gt;</noteXML>
  <clueXML>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;mdoxml version=&quot;1.0&quot;&gt;
&lt;p&gt; &lt;/p&gt;
&lt;div style=&quot;margin-top: 0px; margin-right: auto; margin-bottom: 0px; margin-left: auto; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-family: Georgia, &amp;#39;Times New Roman&amp;#39;, Times, serif; font-size: 12pt; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(255, 255, 255); width: 680px; color: rgb(34, 34, 34);&quot;&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px;&quot;&gt;Try to plot chords which represent the distance between the pitcher and the ball.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: center;&quot;&gt;&lt;mdo:image alt=&quot;&quot; src=&quot;parabola_high.jpg&quot; style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-left-color: rgb(255, 255, 255); cursor: default; width: 600px; height: 323px;&quot;&gt;&lt;/mdo:image&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px;&quot;&gt;The derivative of increasing function is positive.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px;&quot;&gt;The algebra is much simpler if you try to find a relationship between initial velocities in horizontal and vertical directions.&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt; &lt;/p&gt;

&lt;/mdoxml&gt;</clueXML>
  <canonXML>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;mdoxml version=&quot;1.0&quot;&gt;
&lt;ul&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;A simple example when such a throw happens: throw a ball horizontally.&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;margin-top: 0px; margin-right: auto; margin-bottom: 0px; margin-left: auto; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-family: Georgia, &amp;#39;Times New Roman&amp;#39;, Times, serif; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: rgb(255, 255, 255); width: 680px; color: rgb(34, 34, 34);&quot;&gt;
&lt;ul&gt;
&lt;li style=&quot;font-size: 12pt; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Throw a ball vertically up because when it falls down the distance is decreasing.&lt;/li&gt;
&lt;/ul&gt;
&lt;p style=&quot;font-size: 12pt; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;font-size: 12pt; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Suppose the acceleration of gravity is $g$ and initial speeds in horizontal and vertical directions are v&lt;sub&gt;x&lt;/sub&gt; and v&lt;sub&gt;y&lt;/sub&gt;. Lets write the equation of motion in horizontal and
vertical directions:&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$x(t) = v_x t$$&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$y(t) = v_y t - \frac{gt^2}{2}$$ where $t$ is the time and x, y are coordinates with $x = 0$ and $ y = 0$ for $t = 0$.&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;A square of the distance between the pitcher and the ball can be expressed as a function of time:&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$f(t) = x(t)^2 + y(t)^2$. Note that a distance is a positive number thus if the distance is always increasing so does the square of the distance. This means we want that a
derivative of $f(t)$ would be positive for all $t$.&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;Plug expressions of x and y into the function and calculate derivative with respect to $t$:&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$f(t) =  (v_x t)^2 + (v_y t - \frac{gt^2}{2})^2 = (v_x ^2 + v_y ^2)t^2 - g v_y t^3 + \frac{g^2 t^4}{4}$$&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;font class=&quot;Apple-style-span&quot; size=&quot;3&quot;&gt;$$\frac{df(t)}{dt} = (v_x ^2 + v_y ^2)(2t) - (g v_y)(3t^2) + \frac{g^2}{4} (4t^3)$$&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;because in general if $$f(x) = Cx^{n}$$ where $C$ is a constant and $n$ any real number then $$\frac{df(x)}{dx} = Cnx^{n-1}$$&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;We want that $\frac{df(t)}{dt} &amp;gt; 0$ for all $t$&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$$t((v_x ^2 + v_y ^2)(2) - (g v_y)(3t) + \frac{g^2}{4} (4t^2)) &amp;gt; 0$$ which means that the discriminant of this quadratic equation must be negative (note that $t &amp;gt; 0$) $\therefore$&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$v_y^2 &amp;lt; 8v_x^2$ but $v_x, v_y &amp;gt; 0$. Thus, $\frac{v_y}{v_x} &amp;lt; 2 \sqrt{2}$. If the angle at which the ball is thrown is $\alpha$ then $tan(\alpha) = \frac{v_y}{v_x}$. Therefore, the only condition
for such a throw is that the angle at which the ball is thrown must be less than $tan^{-1}(2\sqrt(2)) =~ 70.5°$.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;1) It depends on an initial angle,  $\alpha &amp;lt; 70.5°$.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;2) It is not dependent on an initial speed of the ball.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;3) The condition is the same if we are in the Moon or in the Mars because it does not depend on the acceleration of gravity.&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;To see why it is not dependent on an initial speed and an acceleration of gravity write the equation of motion in horizontal and vertical directions and get rid of time:&lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$$y =x \frac{v_y}{v_x} - x^2 \frac{g}{2v_x^2}$$ Moreover, tan$(\alpha) =\frac{v_y}{v_x}$ and $v_x = v  $cos$(\alpha)$. We know that $sin^2 (\alpha) + cos^2 (\alpha) = 1$. Divide both sides by $cos^2 (\alpha)$
to get that $\frac{1}{cos^2 (\alpha)} = 1 + tan^2 (\alpha)$. Using these identities we get that &lt;/p&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;$$y =x tan(\alpha) - x^2 \frac{g}{2v^2} (1 + tan^2 (\alpha))$$. &lt;/p&gt;
&lt;ul&gt;
&lt;li style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Green graphs represent trajectories when we change an initial speed&lt;/li&gt;
&lt;li style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Violet graphs represent trajectories when we change an acceleration of gravity&lt;/li&gt;
&lt;li style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;Different colors bold graphs represent trajectories when we change an initial angle&lt;/li&gt;
&lt;/ul&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;hr&gt;&lt;/hr&gt;
&lt;p style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 1ex; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; text-align: justify;&quot;&gt;&lt;mdo:image alt=&quot;&quot; src=&quot;parabolasss.bmp&quot; style=&quot;width: 850px; height: 458px;&quot;&gt;&lt;/mdo:image&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt; &lt;/p&gt;
&lt;hr&gt;&lt;/hr&gt;&lt;/div&gt;
&lt;p style=&quot;text-align: justify;&quot;&gt;We see that the shape of the parabola is the same if we change an initial speed or an acceleration of gravity.&lt;/p&gt;

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