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  <resource>
  <id>8401</id>
  <path>/www/nrich/html/content/id/8401/</path>
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  <last_published>0000-00-00T00:00:00</last_published>
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&lt;mdoxml version=&quot;1.0&quot;&gt;&lt;mdo:image alt=&quot;3d graphic&quot; src=&quot;3d-1.png&quot; style=&quot;margin: 0px 10px; float: left; width: 250px; height: 242px;&quot;&gt;&lt;/mdo:image&gt;Being able to draw objects so that they look as if they are three dimensional is an important aspect of graphic design.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
This page links an article on the maths behind various ways of representing three dimensional objects in two dimensions with a series of problems to help you understand the advantages and limitations of each method, and the geometry each depends on.&lt;/mdoxml&gt;</indexXML>
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  <title>3D Drawing header</title>
  <description></description>
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