
Mathematics underpins the majority of science, design and technology. The following problems are tasks for the mathematics classroom which reinforce some of the key concepts in Science, Engineering, Design and Technology without requiring detailed knowledge outside of mathematics. If you are a mathematics teacher you can use these problems for directly teaching content from the mathematics
curriculum. If you are a student you can use these problems to improve the mathematical skills needed to get the most from science and technology.
Stage 3 is roughly 11-14 years and Stage 4 roughly 14-16 years. The stars indicate how easily most learners can get into the problem, although most problems contain enough depth to challenge and stimulate all.
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